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Guide to Using Flash
F5-insert or add frame Learning to solve problems: Flash Editor: Flash document opens into the Flash Editor which contains an editing environment including 1) a timeline with a record of every frame 2) layers, and 3) a scene that makes up your movie, a stage (where you see your work), the work area (that extends beyond the stage but is invisible when movie tested or played). The Flash editor offers various panels, libraries, windows and tools. Images-1) please save images in class document folder and AGAIN
on a 2) Key or CD or DVD after EACH CLASS. Flash imports vector art (Illustrator)
or bitmapped graphics (Photoshop) using File Menu. Animation: Frame-by-Frame Animations, Motion Tweening, Shape Tweening.
If drawing needs to be changed-shape. If the drawing needs to be moved-motion.
Layers-Very important to understand. Same principles as Photoshop.Layers
can be edited by order, hidden, deleted.Please title each layer of your
Flash animation. Some of your files contain audio. Audio is found in its
own layer. Saving-critical. Know what Save As does. Know what retitling does.
Know that if you press Save (unless you do a Revert before) you have just
rcorded the document and it cant be undone. Please leave originals
alone and make a copy with a Save As or a new title to restart the last
days work. In this way, you will never lose all the work by accident
or at least only a partial loss. Save fla and swf can always be recreated
each time you play or test the movie. The fla is the actual document.
Try to press Save as you go when you are happy with each step. Image Size- All your files will eventually be viewed at 72 dpi
resolution on-line. However, File Menu: Importing images (automatically imported to Library).
See F11. Saving and Saving As. Edit Menu: Select many frames and Cut frames, Copy frames, Paste
frames, Clear frames. Cut, copy, paste and clear is only for one frame
and is not as useful. View Menu: grids, snap to, zooms, etc. Insert Menu: Useful for dealing with layers, removing frames and
adding a keyframe (F6) or frame (F5), motion tweening and new symbols. Modify Menu: Useful for Breakapart of Bitmap image as well as transforming a symbol or graphic and Grouping elements.
Flash is a logical software programme. When in doubt, look for visible cues. Take time to investigate. Investigation is encouraged and part of class time. |